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Massive system shock 5e
Massive system shock 5e












massive system shock 5e

Checkġ2-1:Terror- You become paralyzed for one round. Medicine DC 10, 13, 16: 15, 10, 5ft then cured at the end of the round after 5ftĢ5-13: Dislocated Shoulder- Disadvantage on attack/checks involving injured arm. DC 16 Con Save.ģ9-26: Strained leg- Lose 20ft of speed. DC 16 Con Saveĥ3-40: Concussion- Blind or Deafened. Creature can spend their action to have try and wake them.Ħ6-54: System Shock- You become stunned. If they fail the save they can roll d100 and consult the table.ġ00-95: Major Injury- Roll a lingering injury with disadvantageĩ4-81: Lingering injury- Roll a lingering injuryĨ0-67: Knock out- Unconscious for 1d4+1 rounds. Once cured the player must proceed with the Con save for the remaining week. This can be cured by a lesser restoration or a DC 15 Medicine check to amputate. An infected player becomes poisoned and takes 2d4 poison damage and their HP max drops by 1 every hour.

massive system shock 5e

Lost appendage DC 14, horrible scar DC 10. If not fixed by a level 6 healing spell or higher every day for a week the victim must make a Con save or their wound becomes infected. Nat 20 you only take 1 point of damage.īlood loss, can be healed by 15 points of healing or if it’s an external injury 15 points of Fire/Acid/Cold damage Infection 1d6 hemorrhaging and remain prone until fixed.Ģ: Lose an arm- You suffer 1d6 hemorrhaging damage until fixed.ģ: Lose an eye- You have disadvantage on Perception checks that rely on sight and ranged attacksĤ-5: Internal Injury- Make a DC 15 Con save or lose your action and reactionĦ-7: Fractured ribs- Make a DC 11 Con save or lose your actionĨ-10: Broken arm- You have disadvantage on attack rolls that require two hands and strength checks/savesġ1-13: Limp- You lose 10ft and after dashing make a DC 11 Dex save or fall prone.ġ4-16: Horrible Scar- You take 1d4 hemorrhaging for 1d4+2 rounds.ġ7-20: Minor Scar- You take 1 hemorrhaging for 1d4+2 rounds. Roll a d20 when a player hits 0 Hp or is effected by the massive damage effects.Įffects can be healed by spending a week of low level healing spells or a level 6 or greater healing spell.ġ: lose a leg- Your speed is halved and you need crutch/prosthetic to move, disadvantage on checks to balance, and follow prone after dashing.














Massive system shock 5e